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	<title>Comments for UltraVisual Blog</title>
	<atom:link href="http://ultravisual.co.uk/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ultravisual.co.uk/blog</link>
	<description>Flash, Flex and Actionscript coding.</description>
	<lastBuildDate>Sun, 16 Oct 2011 06:53:58 +0000</lastBuildDate>
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		<title>Comment on More Molehill &amp; Away3D Fun by Curious</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2956</link>
		<dc:creator>Curious</dc:creator>
		<pubDate>Sun, 16 Oct 2011 06:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2956</guid>
		<description>It doesn&#039;t work with FP11 final version.Can you update it?</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t work with FP11 final version.Can you update it?</p>
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		<title>Comment on Creating a clock in Actionscript 3.0 with the Date class. by CCJ</title>
		<link>http://ultravisual.co.uk/blog/2009/01/02/creating-a-clock-in-actionscript-30-with-the-date-class/comment-page-1/#comment-2950</link>
		<dc:creator>CCJ</dc:creator>
		<pubDate>Fri, 22 Jul 2011 21:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=103#comment-2950</guid>
		<description>In case anybody else wound up here searching for an update function in the Date class, here is my generalized solution:
1. create a timer with infinite repeat count (0)
2. add a TimerEvent.TIMER, someFunction listener to the timer
3. start the timer
4. create someFunction which takes a TimerEvent as its first argument
5. in someFunction write 
&lt;code&gt;
myDateObjectHandle.setTime(myDateObjectHandle.getTime() + myTimerDelay);
&lt;/code&gt;
where myDateObjectHandle is the name of your Date class object and myTimerDelay is the delay in milliseconds you assigned your timer.  This should update the handle on the system clock time at almost any interval you want (can&#039;t go below 20 ms delay)</description>
		<content:encoded><![CDATA[<p>In case anybody else wound up here searching for an update function in the Date class, here is my generalized solution:<br />
1. create a timer with infinite repeat count (0)<br />
2. add a TimerEvent.TIMER, someFunction listener to the timer<br />
3. start the timer<br />
4. create someFunction which takes a TimerEvent as its first argument<br />
5. in someFunction write<br />
<code><br />
myDateObjectHandle.setTime(myDateObjectHandle.getTime() + myTimerDelay);<br />
</code><br />
where myDateObjectHandle is the name of your Date class object and myTimerDelay is the delay in milliseconds you assigned your timer.  This should update the handle on the system clock time at almost any interval you want (can&#8217;t go below 20 ms delay)</p>
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		<title>Comment on More Molehill &amp; Away3D Fun by Marc Qualie</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2920</link>
		<dc:creator>Marc Qualie</dc:creator>
		<pubDate>Sun, 01 May 2011 21:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2920</guid>
		<description>Great example, helped me out!
Does anyone know how to toggle lights on and off on an object? I got around 5 lights working, and they&#039;re fine, however only if I set them before I call view.render(). After the scene has already been rendered changing object.material.lights doesn&#039;t seem to update the lighting. I&#039;ve looked through the documentation for some sort of light/material caching, with no luck.
Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Great example, helped me out!<br />
Does anyone know how to toggle lights on and off on an object? I got around 5 lights working, and they&#8217;re fine, however only if I set them before I call view.render(). After the scene has already been rendered changing object.material.lights doesn&#8217;t seem to update the lighting. I&#8217;ve looked through the documentation for some sort of light/material caching, with no luck.<br />
Thanks in advance!</p>
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	<item>
		<title>Comment on More Molehill &amp; Away3D Fun by Periplo3d</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2905</link>
		<dc:creator>Periplo3d</dc:creator>
		<pubDate>Wed, 13 Apr 2011 12:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2905</guid>
		<description>very cool!
Pv3d is dead!
God save AWAY3D!  + (Molehill and Unity) ;
WebGL ???</description>
		<content:encoded><![CDATA[<p>very cool!<br />
Pv3d is dead!<br />
God save AWAY3D!  + (Molehill and Unity) ;<br />
WebGL ???</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Three.js and webGL by UltraVisual</title>
		<link>http://ultravisual.co.uk/blog/2011/03/31/three-js-and-webgl/comment-page-1/#comment-2864</link>
		<dc:creator>UltraVisual</dc:creator>
		<pubDate>Fri, 01 Apr 2011 06:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=176#comment-2864</guid>
		<description>Cheers, very nice 3D engine, I doth my cap to yourself and Mr Doob :) 

I did notice that about 10 minutes after I pressed publish on this post that r38 was pushed to github with *a lot* of Blender love so will be downloading that soon as and having a play.</description>
		<content:encoded><![CDATA[<p>Cheers, very nice 3D engine, I doth my cap to yourself and Mr Doob <img src='http://ultravisual.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>I did notice that about 10 minutes after I pressed publish on this post that r38 was pushed to github with *a lot* of Blender love so will be downloading that soon as and having a play.</p>
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		<title>Comment on Three.js and webGL by alteredq</title>
		<link>http://ultravisual.co.uk/blog/2011/03/31/three-js-and-webgl/comment-page-1/#comment-2861</link>
		<dc:creator>alteredq</dc:creator>
		<pubDate>Thu, 31 Mar 2011 22:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=176#comment-2861</guid>
		<description>&lt;cite&gt;The only problem I had here was that when the models are exported from Blender they are repositioned to 0,0,0 rather than the position they should be so once loading them into the scene there was quite a bit of re-jigging to make sure that the model was positioned nicely in its place, so some of my model parts may be slightly off but they seem to look ok to me.&lt;/cite&gt;

Nice car ;)

You should be able to set &quot;align model&quot; to &quot;none&quot; in the latest Blender exporter so that world coordinates will not get touched (it&#039;s now default mode, before default was &quot;center&quot;).

Also you may try fresh new experimental scene export option to export the whole scene at once (as one scene file plus one file per each unique mesh), though there are still some problems with rotations.</description>
		<content:encoded><![CDATA[<p><cite>The only problem I had here was that when the models are exported from Blender they are repositioned to 0,0,0 rather than the position they should be so once loading them into the scene there was quite a bit of re-jigging to make sure that the model was positioned nicely in its place, so some of my model parts may be slightly off but they seem to look ok to me.</cite></p>
<p>Nice car <img src='http://ultravisual.co.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You should be able to set &#8220;align model&#8221; to &#8220;none&#8221; in the latest Blender exporter so that world coordinates will not get touched (it&#8217;s now default mode, before default was &#8220;center&#8221;).</p>
<p>Also you may try fresh new experimental scene export option to export the whole scene at once (as one scene file plus one file per each unique mesh), though there are still some problems with rotations.</p>
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		<title>Comment on More Molehill &amp; Away3D Fun by UltraVisual</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2856</link>
		<dc:creator>UltraVisual</dc:creator>
		<pubDate>Wed, 30 Mar 2011 08:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2856</guid>
		<description>Hi would be good to see your source files to see what is going on any chance you can send to me?
shanej [at] ultravisual.co.uk</description>
		<content:encoded><![CDATA[<p>Hi would be good to see your source files to see what is going on any chance you can send to me?<br />
shanej [at] ultravisual.co.uk</p>
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		<title>Comment on More Molehill &amp; Away3D Fun by demos</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2853</link>
		<dc:creator>demos</dc:creator>
		<pubDate>Tue, 29 Mar 2011 15:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2853</guid>
		<description>first. thanks for you reply.
i have already add a light on the scene.
and set lights of material. 
oh, i encounter problem is how add a light on the SkyBoxMaterial.</description>
		<content:encoded><![CDATA[<p>first. thanks for you reply.<br />
i have already add a light on the scene.<br />
and set lights of material.<br />
oh, i encounter problem is how add a light on the SkyBoxMaterial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Molehill &amp; Away3D Fun by UltraVisual</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2846</link>
		<dc:creator>UltraVisual</dc:creator>
		<pubDate>Sun, 27 Mar 2011 16:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2846</guid>
		<description>You would need to add a light to the scene first:
&lt;code&gt;
var pl:PointLight = new PointLight();
pl.x = 500;
pl.y = 500;
pl.z = -500;
&lt;/code&gt;
Then you would need to assign this light to the material as you have in your snippet as an array:
&lt;code&gt;
mat.lights = [pl];
&lt;/code&gt;
Of course if you have more than one light for that material you just add them to the array assigned to the lights:
&lt;code&gt;
mat.lights = [pl, pl2, pl3, pl4];
&lt;/code&gt;
Hope that helps
Shane</description>
		<content:encoded><![CDATA[<p>You would need to add a light to the scene first:<br />
<code><br />
var pl:PointLight = new PointLight();<br />
pl.x = 500;<br />
pl.y = 500;<br />
pl.z = -500;<br />
</code><br />
Then you would need to assign this light to the material as you have in your snippet as an array:<br />
<code><br />
mat.lights = [pl];<br />
</code><br />
Of course if you have more than one light for that material you just add them to the array assigned to the lights:<br />
<code><br />
mat.lights = [pl, pl2, pl3, pl4];<br />
</code><br />
Hope that helps<br />
Shane</p>
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		<title>Comment on Molehill &amp; Away3D 4.0 by cody</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2843</link>
		<dc:creator>cody</dc:creator>
		<pubDate>Sun, 27 Mar 2011 03:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2843</guid>
		<description>Watch out world. Here comes the molehill!</description>
		<content:encoded><![CDATA[<p>Watch out world. Here comes the molehill!</p>
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	<item>
		<title>Comment on More Molehill &amp; Away3D Fun by demos</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2826</link>
		<dc:creator>demos</dc:creator>
		<pubDate>Thu, 24 Mar 2011 14:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2826</guid>
		<description>cool...
i have a question.
how can i do add a light on a cube in away3d 4?
code like this.
&lt;code&gt;
var bmd1:BitmapData = new Mr1().bitmapData;
var bmd2:BitmapData = new Mr2().bitmapData;
var bmd3:BitmapData = new Mr3().bitmapData;
var bmd4:BitmapData = new Mr4().bitmapData;
var bmd5:BitmapData = new Mr5().bitmapData;
var bmd6:BitmapData = new Mr5().bitmapData;
var cubeMap:CubeMap = new CubeMap(bmd4, bmd2, bmd5, bmd5, bmd1, bmd3);
var mat:SkyBoxMaterial = new SkyBoxMaterial(cubeMap);	
mat.lights = [Away3DWorld.pointLight];
_cube = new Cube(mat, 80, 70, 70, 5,5, 5, false);	
_cube.material.lights = [Away3DWorld.pointLight];
addChild(_cube);
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>cool&#8230;<br />
i have a question.<br />
how can i do add a light on a cube in away3d 4?<br />
code like this.<br />
<code><br />
var bmd1:BitmapData = new Mr1().bitmapData;<br />
var bmd2:BitmapData = new Mr2().bitmapData;<br />
var bmd3:BitmapData = new Mr3().bitmapData;<br />
var bmd4:BitmapData = new Mr4().bitmapData;<br />
var bmd5:BitmapData = new Mr5().bitmapData;<br />
var bmd6:BitmapData = new Mr5().bitmapData;<br />
var cubeMap:CubeMap = new CubeMap(bmd4, bmd2, bmd5, bmd5, bmd1, bmd3);<br />
var mat:SkyBoxMaterial = new SkyBoxMaterial(cubeMap);<br />
mat.lights = [Away3DWorld.pointLight];<br />
_cube = new Cube(mat, 80, 70, 70, 5,5, 5, false);<br />
_cube.material.lights = [Away3DWorld.pointLight];<br />
addChild(_cube);<br />
</code></p>
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	<item>
		<title>Comment on Molehill &amp; Away3D 4.0 by UltraVisual</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2822</link>
		<dc:creator>UltraVisual</dc:creator>
		<pubDate>Wed, 23 Mar 2011 17:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2822</guid>
		<description>Hi

Not sure where you would get the impression that I would even know this? Have you tried contacting someone at Unity for this information they are going to have much more of an idea on this than I would. Try http://twitter.com/higgyb as he is a Unity evangelist and would be able to help you I am sure.

Shane</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>Not sure where you would get the impression that I would even know this? Have you tried contacting someone at Unity for this information they are going to have much more of an idea on this than I would. Try <a href="http://twitter.com/higgyb" rel="nofollow">http://twitter.com/higgyb</a> as he is a Unity evangelist and would be able to help you I am sure.</p>
<p>Shane</p>
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		<title>Comment on Molehill &amp; Away3D 4.0 by who else?</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2817</link>
		<dc:creator>who else?</dc:creator>
		<pubDate>Wed, 23 Mar 2011 12:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2817</guid>
		<description>Hello?! Is Unity3D 4 beta available already? Where?

Please tell me.. Thanks</description>
		<content:encoded><![CDATA[<p>Hello?! Is Unity3D 4 beta available already? Where?</p>
<p>Please tell me.. Thanks</p>
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		<title>Comment on More Molehill &amp; Away3D Fun by pete shand</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2816</link>
		<dc:creator>pete shand</dc:creator>
		<pubDate>Wed, 23 Mar 2011 11:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2816</guid>
		<description>very cool, nice work</description>
		<content:encoded><![CDATA[<p>very cool, nice work</p>
]]></content:encoded>
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		<title>Comment on More Molehill &amp; Away3D Fun by happy</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2813</link>
		<dc:creator>happy</dc:creator>
		<pubDate>Wed, 23 Mar 2011 03:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2813</guid>
		<description>cool!</description>
		<content:encoded><![CDATA[<p>cool!</p>
]]></content:encoded>
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		<title>Comment on More Molehill &amp; Away3D Fun by parizer</title>
		<link>http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/comment-page-1/#comment-2811</link>
		<dc:creator>parizer</dc:creator>
		<pubDate>Wed, 23 Mar 2011 00:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=174#comment-2811</guid>
		<description>add the parameter wmode=direct in html embed code to enable hardware acceleration</description>
		<content:encoded><![CDATA[<p>add the parameter wmode=direct in html embed code to enable hardware acceleration</p>
]]></content:encoded>
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		<title>Comment on Molehill &amp; Away3D 4.0 by who else?</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2808</link>
		<dc:creator>who else?</dc:creator>
		<pubDate>Tue, 22 Mar 2011 12:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2808</guid>
		<description>Nice work, pal!
How could you get hold of the Unity3D Version 4 Beta?! Is this accessable for public, yet? I would like to get my hands on.. Is there a download-link for v.4 beta?

Cheers</description>
		<content:encoded><![CDATA[<p>Nice work, pal!<br />
How could you get hold of the Unity3D Version 4 Beta?! Is this accessable for public, yet? I would like to get my hands on.. Is there a download-link for v.4 beta?</p>
<p>Cheers</p>
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		<title>Comment on Molehill &amp; Away3D 4.0 by sebastienk</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2802</link>
		<dc:creator>sebastienk</dc:creator>
		<pubDate>Mon, 21 Mar 2011 11:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2802</guid>
		<description>ok I found thanks</description>
		<content:encoded><![CDATA[<p>ok I found thanks</p>
]]></content:encoded>
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	<item>
		<title>Comment on Molehill &amp; Away3D 4.0 by sebastienk</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2801</link>
		<dc:creator>sebastienk</dc:creator>
		<pubDate>Mon, 21 Mar 2011 10:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2801</guid>
		<description>sorry i new to 3D world... 
how did you export your 3D mesh in .obj and .mtl ?</description>
		<content:encoded><![CDATA[<p>sorry i new to 3D world&#8230;<br />
how did you export your 3D mesh in .obj and .mtl ?</p>
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		<title>Comment on Molehill &amp; Away3D 4.0 by chris shaw</title>
		<link>http://ultravisual.co.uk/blog/2011/03/10/molehill-away3d-4-0/comment-page-1/#comment-2797</link>
		<dc:creator>chris shaw</dc:creator>
		<pubDate>Sat, 19 Mar 2011 16:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://ultravisual.co.uk/blog/?p=170#comment-2797</guid>
		<description>anyone know how/if it&#039;s possible to get callbacks for vertices in molehill or away3d?  we want to do simple morphs, and ultimately, stuff like this:
http://www.chrisshorts.com/haptekHeads1.html
(we&#039;re making all this code open source)</description>
		<content:encoded><![CDATA[<p>anyone know how/if it&#8217;s possible to get callbacks for vertices in molehill or away3d?  we want to do simple morphs, and ultimately, stuff like this:<br />
<a href="http://www.chrisshorts.com/haptekHeads1.html" rel="nofollow">http://www.chrisshorts.com/haptekHeads1.html</a><br />
(we&#8217;re making all this code open source)</p>
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