Corona Game Controller – game loop management
All games need a game loop. It is the guts of your game and where all of the action happens, so it is important that it is controlled well and that it doesn't get out of hand. I like to keep things super organised and prefer to only have one game loop happening in my [...]
Corona SDK Screen manager class
Following on from my previous post and my experiences with Lua & the Corona SDK, in the development of my current game I have created a simple manager class for transitioning screens when user input defines a screen change resulting in a needed transition. The class is very simple and implements the Singleton pattern I [...]
Singletons in Lua
Since learning Lua and playing around with Corona and as it is not a very OOP language and is very script based, even more so that javascript, I felt like having a go at trying to see if it was possible to: Structure my projects in a class based way to make them seem more [...]

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