Corona Game Controller – game loop management

Tweet All games need a game loop. It is the guts of your game and where all of the action happens, so it is important that it is controlled well and that it doesn’t get out of hand. I like to keep things super organised and prefer to only have one game loop happening in [...]

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Corona SDK Screen manager class

Tweet Following on from my previous post and my experiences with Lua & the Corona SDK, in the development of my current game I have created a simple manager class for transitioning screens when user input defines a screen change resulting in a needed transition. The class is very simple and implements the Singleton pattern [...]

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